Rumors and News
by Mich
Rumors and News in Dragonfall, mid-Summer 1430 YF*
(as told by the merchants, guilders, peasants, and
innkeeps
of the city; their veracity is often questionable)
- It is said a great storm raged for five weeks
in mid-spring through the Great Devastation*. Three separate
merchant caravans traveling through its southern tip have reported
sighting what appears to be ancient, sand-blasted ruins to the north of
the Aligorn Trail*. Both
the Rising Sun Trading Coster and the dwarven Freehold House are
reportedly assembling expeditions to that area.
- It is rumored that the ambassador from the Kingdom
of Gund has been missing for several days. Although the embassy denies any such rumors, officials of
the city watch confirm that he has missed a few minor functions. Sewer guildsmen reported seeing blue
and green lights coming from his windows a fortnight ago.
- Gaven Fellaxe, son of the late Earl of Perian, has been
trying to form an alliance between the seven so-called Darnic Wardukes of the
Crescent since late summer of last year (when his father's assassination
set off the Fifth Succession War).
It is rumored he may approach the Sentish* to form an
alliance to the south. Without a
large enough backing from major Houses, however, it is doubtful the
Wardukes will agree to the alliance.
His was the only major House not to participate in the attempted
invasion of Velc in late winter 1428.
- The Northern Lyrell* forces under the
command of Gerome Blackfist have annihilated the remaining Graaxe
orc horde pillaging through the northern Crescent outside the walls of Noguard. The fell creatures had cut a path of
destruction as far south as the Gauntlet of Nuchemi before they
were stopped. Fleeing peasants
coming from the west in early summer told of two more hordes. The first was somewhere east of the River
Red where it runs between the Forest of Spiders and the Westryn
Wood (a hundred miles north of Dafa's Wall). The third and largest warband is over
five thousand strong. Knights of
the Iron Keep have faced them three times, each a stalemate. Banners of both Grimmfeed and Maulwolf
tribes were spotted on the battlefields of Liuvar's Cross, south of
the Iron Keep, in mid-June.
- The reported slaying of the last known
hierophant druid two weeks ago by a heavily armed rider outside Velc
spells certain doom. Fynn,
as he was known by Velcs, tended an ancient grove some twenty miles west
of Velc. He was returning from one
of his regular trips to the city when he was ridden down by a large,
armor-clad rider. The old man did not go down easily, and they say the
battle lasted over two hours. The
area of the confrontation was scorched to the ground, but Velc troops
trying to get near report seeing the rider plunge a blue-flamed sword into
the old man before they disappeared in a flame-storm.
- Orcs and their kin have become much more
daring in their attacks on Trell.
Their numbers seem to be increasing, for several new tribal
war-banners have been found among the fallen. The famed Trellian warrior, Luc Orcshead, returned
from an expedition into the Great Devastation in July. He immediately requested an audience
with the River Barons, and it is rumored a Council will be called
before harvest.
- A strange disease raged outside Dragonfall
and the mid-Crescent in late summer.
First observed in Marshpoint, the Rot, as it came to be
called, ravaged the city in days.
The subsequent ill-fated peasant revolt, the occupation of Grak-ven
by Taruk-Azik forces and the barely averted "true war"
between that dwarven kingdom and Dragonfall have left the region unsteady
and volatile. The source of the
disease is unknown, but speculation is rampant: a Drigossian cult,
a Taruk-azik plot, eastern merchants, and lizardmen from the South Marshes
have all been blamed. The plague
never seems to have reached Dragonfall itself. Grak-ven has since been
liberated by its inhabitants and the Taruk-Azik forces retreated back to
their borders.
Selected
Names and Terms
*The Dragonfall calendar
is used throughout the Crescent; YF stands for Year of the Fall;
0YF marks the date when the Great Wyrm Delanielegon was slain by Gerome
Mauriac and the Company of Five.
The open skeleton of the great beast still houses the Great Market in
the center of the city, the main entrance being Dragonskull Gate, as the
main avenue of traffic into the market is through the immense skull. All
attempts at defacing or damaging the beast have always failed; fire, cold,
electricity, and magic do nothing to it.
It has happily survived three city fires.
*The Great Devastation
is a wasteland to the northwest of the Crescent, it encompasses land both to
the south and north of the Gundar Range (the border of Gund north of the
Crescent). The Aligorn Trail is one of many trade routes running through
the Devastation. All routes run near
the periphery as the center is waste of storms, fell creatures and the blazing
sun.
*Velc: a city to
the north of the area known as the Crescent, not part of the game. Serves as a
waypoint for east-west caravans across routes north of the Crater Sea.
*Senta, Lyrell,
Dragonfall, Noguard, Trell: the cities of the Crescent, each with its
distinct flavor.
*Marshpoint: a
small village a few leagues south of Dragonfall, at the delta formed by the
confluence of the River Red and the Great Sea. Also, the South Marshes.
* Taruk-Azik: A
powerful nation of mountain dwarves. It
encompasses most of the rocky foothills about 100 miles to the west of
Dragonfall.
*Grak-ven: a
mid-sized, well fortified community of hill dwarves which trade with
Dragonfall. Grak-ven lies 50 miles to
the west of Dragonfall and is fiercely independent of both it and Taruk-Azik to
the west.
*Iron Keep, Dafa's
Wall: A 30 mile long defensive
structure built to keep out the many and varied nasties that inhabit the
Devastation, the Forest of Spiders and the western Gundar Range.
Travelers to the area
must keep in mind "real" wars do happen in this area, although they
are avoided at all costs since they really just end up being unprofitable. The last several "engagements"
have started in Noguard where several Major Houses claim the right to the title
of Overking. Confrontations
between these Houses has ignited the so-called Succession Wars several
times. The rest of the Crescent
considers the whole issue archaic and dangerous to their stability. If it wasn't because the same Noguard Houses
largely control the Iron Keep and fight off the monstrous hordes from the west,
it is likely the whole thing would have ignited a larger Crescent-wide
war. Thankfully, this hasn't happened.
The only other major
engagement of interest was the attempt by Taruk-Azik to take Grak-ven. It
failed, but had not the Grak-ven dwarves fought them off it might have forced
Dragonfall into the combat and ignited a real war. Tensions remain high with regards to the mountain dwarves.