Rumors and News

by Mich          

 

Rumors and News in Dragonfall, mid-Summer 1430 YF*

(as told by the merchants, guilders, peasants, and innkeeps

of the city; their veracity is often questionable)

 

 

 

 

 

 

 

 

 

Selected Names and Terms

*The Dragonfall calendar is used throughout the Crescent; YF stands for Year of the Fall; 0YF marks the date when the Great Wyrm Delanielegon was slain by Gerome Mauriac and the Company of Five.  The open skeleton of the great beast still houses the Great Market in the center of the city, the main entrance being Dragonskull Gate, as the main avenue of traffic into the market is through the immense skull. All attempts at defacing or damaging the beast have always failed; fire, cold, electricity, and magic do nothing to it.  It has happily survived three city fires.

 

*The Great Devastation is a wasteland to the northwest of the Crescent, it encompasses land both to the south and north of the Gundar Range (the border of Gund north of the Crescent). The Aligorn Trail is one of many trade routes running through the Devastation.  All routes run near the periphery as the center is waste of storms, fell creatures and the blazing sun.

 

*Velc: a city to the north of the area known as the Crescent, not part of the game. Serves as a waypoint for east-west caravans across routes north of the Crater Sea.

 

*Senta, Lyrell, Dragonfall, Noguard, Trell: the cities of the Crescent, each with its distinct flavor.

 

*Marshpoint: a small village a few leagues south of Dragonfall, at the delta formed by the confluence of the River Red and the Great Sea. Also, the South Marshes.

 

* Taruk-Azik: A powerful nation of mountain dwarves.  It encompasses most of the rocky foothills about 100 miles to the west of Dragonfall.

 

*Grak-ven: a mid-sized, well fortified community of hill dwarves which trade with Dragonfall.  Grak-ven lies 50 miles to the west of Dragonfall and is fiercely independent of both it and Taruk-Azik to the west.

 

*Iron Keep, Dafa's Wall:  A 30 mile long defensive structure built to keep out the many and varied nasties that inhabit the Devastation, the Forest of Spiders and the western Gundar Range.

 

Travelers to the area must keep in mind "real" wars do happen in this area, although they are avoided at all costs since they really just end up being unprofitable.  The last several "engagements" have started in Noguard where several Major Houses claim the right to the title of Overking.  Confrontations between these Houses has ignited the so-called Succession Wars several times.  The rest of the Crescent considers the whole issue archaic and dangerous to their stability.  If it wasn't because the same Noguard Houses largely control the Iron Keep and fight off the monstrous hordes from the west, it is likely the whole thing would have ignited a larger Crescent-wide war.  Thankfully, this hasn't happened.

 

The only other major engagement of interest was the attempt by Taruk-Azik to take Grak-ven. It failed, but had not the Grak-ven dwarves fought them off it might have forced Dragonfall into the combat and ignited a real war.  Tensions remain high with regards to the mountain dwarves.